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Machine platform crowd : harnessing our digital future / Andrew McAfee & Erik Brynjolfsson.

By: McAfee, Andrew [author.].
Contributor(s): Brynjolfsson, Erik.
Material type: materialTypeLabelBookPublisher: New York : W.W. Norton & Company, 2017Description: 402 pages : illustrations, 21 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780393356069 (pbk)..Subject(s): Information technology -- Economic aspects | Information technology -- Social aspects | Economic development -- Technological innovationsDDC classification: 303.4833 MCA
Contents:
The triple revolution Mind and machine The hardest thing to accept about ourselves Our most mind-like machines Hi, Robot Where technology and industry still need humanity Product and platform The toll of a new machine Paying complements, and other smart strategies The match game: why platforms excel Do products have a prayer Core and crowd That escalated quickly: the emergence of the crowd Why the expert you know is not the expert you need The dream of decentralizing all the things Are companies pass�e(hint: no) Economies and societies beyond computation.
Summary: "We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd. In all three cases, the balance now favors the second element of the pair, with massive implications for how we run our companies and live our lives."--
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Item type Current location Call number Status Date due Barcode
Book Book Indian Institute for Human Settlements, Bangalore
303.4833 MCA 013619 (Browse shelf) Available 013619

Includes bibliographical references and index.

The triple revolution
Mind and machine
The hardest thing to accept about ourselves
Our most mind-like machines
Hi, Robot
Where technology and industry still need humanity
Product and platform
The toll of a new machine
Paying complements, and other smart strategies
The match game: why platforms excel
Do products have a prayer
Core and crowd
That escalated quickly: the emergence of the crowd
Why the expert you know is not the expert you need
The dream of decentralizing all the things
Are companies pass�e(hint: no)
Economies and societies beyond computation.

"We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd. In all three cases, the balance now favors the second element of the pair, with massive implications for how we run our companies and live our lives."--

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